It can
be as simple or as complex as you want. Anybody who enjoys the cinema
knows that when the final credits roll they include everyone who has
contributed - Director, Performers, Best Boy, Gaffer, Foley Artist,
Stunt Supervisor, Make Up, etc.
It usually takes over a hundred people working a year to make a
feature film, ten people to produce a pop promo and around twenty
to film a documentary. The reason so many people are involved is
because films need to be made quickly and on budget.
Many
famous directors started by making films completely on their own
- Orson Welles, George Lucas, Robert Rodrigues. You may not have
the special effects and big budgets of Hollywood but you do have
time on your side. Use it to experiment and make a few mistakes.
It's the way to learn. And that's where the fun begins. Go on; make
a film.
Where
to start
Open your eyes and ears to everything. Look at TV, films, games,
the Internet, books, theatre and dance. Listen to your friends
speaking, see how your relatives behave. Watch the trees in the
breeze.
Keep it simple. Start with something that you find interesting
- a hobby or a favourite story maybe.
Beg or borrow a stills camera. Ask yourself some questions (things
like 'What makes me happy?' 'What's important to me?') And then
take pictures that fit. Begin to frame your world.
Fill a scrapbook with images and cuttings from magazines, fashion
articles and put your photos in amongst them.
Write down possible locations, characters, and action on your
notepad.
Arrange them and rearrange them, add and take some away until
it makes some kind of sense.
Think about your 'narrative', or story. Everything has a beginning,
a middle and an end.
Think about the form of the film. Is it for the Internet, a music
promo, a drama, animation?
What style is it? Film Noir, a video diary, a fly-on-the wall
documentary. Maybe you've got your own style. Will the camera
be on a tripod, or hand held?
Watch other films like yours on video, DVD or TV. Learn from the
things they do well and avoid the things they do badly.
Believe in your idea absolutely. If you don't, no one else will.
Preparing
for the Shoot
If you're
making the film with other people, organize your cast and crew effectively.
Make sure everybody knows their role and what day and times they're
needed.
Give people specific jobs so they can become experts in their field.
For example: Sound Recordist - listens to the sound through
headphones as it's being recorded, holds an extra mike if needed.
Camera Operator - frames the picture, sets focus, checks
the light and records the action.
The Editor- 'cuts' the picture together after it's shot (see
next section).
Producer - is the contact point for the film. Makes sure
crew and cast are there on time, talks to the press and organizes
the budget.
a Director - has to make sure their vision is communicted.
To do this everyone needs to be clear about what the director expects
from each scene and each shot.
You may also need a Make Up Artist, a Choreographer,
a Driver etc. However, you can quite easily make your first
film on your own. Make a schedule that says which shots are to
be taken where and when (this is called a 'Shooting Schedule')
and when you've completed a 'take', cross it off the list. Remember
that you may want to shoot 'out of sequence', e.g. shoot the last
scene first, and the first last. Similarly if the film begins and
ends by a tree in the park, it may make sense to film both scenes
while you're there.
Continuity
is particularly important in drama. Take a Polaroid camera
and take photos to capture details. You may need to come back to
a scene days later. When you decide your locations, consider
whether you need permission to use the space, how noisy it will
be and what the light will be like at the time of day you will need
to use it. Is there power available? Are you likely to be interrupted?
If
you're making animation or any computer generated stuff, have a
space that you can control. You may need extra lights and you may
need to leave work in progress. Make sure people living with you
are aware what's happening, animation needs a lot of undisturbed
concentration and patience. Keep at it and it'll pay off, Aardmann
and Disney both started off at home experimenting with clay, pens
and a camera.
Equipment
For
a first film, DV or Hi8 camcorders are useful because
they can play your rushes back through their in-built screen and
you can also connect them to your TV at home. You can control focus
and exposure and experiment with in-camera effects like 'strobing'.
Remember to read the manual; it gives invaluable technical advice.
Film
cameras are simple to use and excellent for animation as you can
usually expose one frame at a time. In good light they give a colorful
('saturated') effect. However sound is limited and each film only
lasts 2.5 minutes!
If you know someone with a camcorder, borrow it. You can also
hire them from some camera shops, local video societies
or regional film workshops. Details are available in the
BFI Handbook
in local libraries.
Buy or borrow a film camera. These are second hand (usually silent)
film cameras that take Super 8mm film cartridges that last
2.5 minutes a time. The camera could cost from $10-$150 from a
local car boot sale or newspaper. You may even find a friend or
relative who still owns one. Films cost about $16 including processing.
Whichever
camera you go for experiment before you start shooting and again,
read the manual. Know how it works and you can get the best out
of it.
You
may need accessories like a tripod, to hold the camera still,
a stopwatch to remind you how much film you've used and extra batteries
for the camera if you're going to film outside for a long period
of time.
Think
about sound. For instance if it's a music promo, you'll need to
play the music through a portable hi-fi for the dancers 'on set'.
You may also need an extra mike strapped to a pole and plugged into
the camcorder (this is called a boom mike). Borrow this with your
camera.
Another
tip is to record a clean piece of sound from each location
you use (called 'atmos' or 'wild track'). This will help give
a smooth effect when you edit.
Editing
and Post Production
If
you use a camcorder, try and find a friend with editing software
on their computer. Using a technology called Firewire or I-Link,
you'll be able to transfer your rushes and edit your film electronically.
You'll find software like Premiere and Razor will combine music, pictures
and text to create a very professional result.
If you haven't got techy friends, try using your camera as a play
machine and your home VHS or another camera as a recorder. Link
them up with SCART cables and use the record and pause buttons to
build up the story. Some recorders have an audio dub facility, which
enables you to add music or voice.
If
you shot on Cine film, you'll need a viewer and tape splicer or
a projector to edit and show your film. You can buy these fairly
cheaply secondhand or borrow them from friends, family or film societies.
How
do I get it seen?
Show your film to as many people as you can.
Organize a screening for your friends and family.
Look out for competitions in the local papers, cinemas and at
school/college. Make several copies on VHS or CD ROM and send
your film out.
Use the film as a 'stepping stone' to your next film. Show it
to teachers, local filmmakers and broadcasters. Ask advice about
your next movie.
If you'd like to study film at college, you can use your film
as a way of expressing your interest. Arrange a visit and take
your film. They'll be impressed that you've taken the initiative.
Find a mentor, someone you admire and who knows a bit about the
film industry, maybe a filmmaker who lives locally. Show them
your film and ask their advice about the next step. Remember,
if you're meeting your mentor take a friend with you. Stay public,
stay safe.
If
you're online and have the know-how (or maybe a friend who's
techy and helpful), there are many film websites that welcome
contributions from makers. You'll need to make your film into
a Quicktime
or Mpeg and send it to them as a File Attachment.
Careers
and Training
Look out
for short courses at your local college or independent cinema. If
you're interested in camerawork particularly, a good starting point
is a Black and White Photography course. This will give you the chance
to establish an understanding of light and composition, which is what
all camerawork is about!
Be fanatical about film. Talk to as many people as possible about
it. Take advantage of any seminars or talks by filmmakers
in your area. It's important to exploit any contacts you
have, so the more people you meet, the more people you can
hit on for advice in the future. It's called Schmoozing and it goes with the territory.
Once
you have put on your own event - you might like to think about
following a career in film. Watch this space later in the year
for more information about jobs, qualifications and courses.
Good Luck and Good Filmmmaking!